Cause Solution

 

Exposure lamp too close to the stencil. • Lamp should be distanced a minimum of 1 times the diagonal measurement of the coated area.
Emulsion not suitable for fine detail. • Select an emulsion suited to your requirements.
Poor contact between the screen and film positive.

• Check vacuum contact.

White mesh causing ‘light scatter’. • Use dyed mesh.
Incorrect mesh selection with respect to artwork. • Re-evaluate mesh count and its ability to reproduce your artwork.
Incorrect emulsion thickness with respect to artwork. • Adjust emulsion thickness.
Over-exposure. • Adjust exposure time (use exposure calculator)
Positive not dense enough. • Re-evaluate film processing.
Insufficient washout causing unexposed emulsion to remain in image area (scumming). • Ensure adequate washout after exposure.
Light source inadequate for artwork requirements. • Upgrade to single light source.
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